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Devlog

  • Testing Your Mettle (A Mechanic for HUNT)
    April 12, 2025 by MinMaximalistGames
    1
    New Rule: Mettle A Knight may find their journey perilous enough that they may suspect they, or their fellow Knights, are not up to the task. And thus, their mettle must be tested. When a Knight wishe... Continue reading
  • That Which Ought To Crawl
    February 07, 2025 by MinMaximalistGames
    1
    #Theory, #ttrpg
    It Shifts In The Dark... There is a difference between the Enemy and the Monster in adversary design in tabletop games. This is not all encompassing of what may impede the player, but rather a couple... Continue reading
  • Boss Phases in Tactics Games
    January 13, 2025 by MinMaximalistGames
    1
    #ttrpg, #tactics
    Bosses in a tactics thing should be one of many things. For something objective based, a boss should make completing that objective a living fuckin' nightmare. For something meant to be fought, it sho... Continue reading
  • LUMEN Game Personal Checklist
    January 11, 2025 by MinMaximalistGames#ttrpg, #lumen
    makin' a new thing. Thus is what I want out of a LUMEN game that I make. Characters I like the "action figure" style of characters. Like, preset kits, with some wiggle room to change 'em up, rather th... Continue reading
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